Isometric adventure game examplecontent, Design, Development, Games, methodology, Mobile, Nokia, S60, symbian, Tutorials

by Kuneri on 31/01/2007 with Comments Off on Isometric adventure game example comments

Forum Nokia released an example of an isometric adventure game for S60 platform. Although it demonstrates content creation using standard C/C++ libraries, generic game architecture design considerations for mobile platforms are applicable to all game developers, or those interested in becoming (mobile) game developers. Package also includes a game design document.

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Fring for S60 3rd editonMobile, News, Nokia, smartphone, symbian

by Kuneri on with 1 comments

Finally, Fring is available for S60 3rd edition devices! Haven’t you heard about Fring? If you have a WLAN enabled Nokia handset, you will love it! With latest update, now it is available for 6630, 6680, 6681, 6682, N70, N71, N72, N73, N75, N80, N90, N91, N92, N93, E60, E61, E70.  Enjoy!

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Sony Ericsson Flash Lite 1.1 developers’ guideDesign, Development, Flash Lite, Mobile, smartphone, Sony Ericsson, training

by Kuneri on with Comments Off on Sony Ericsson Flash Lite 1.1 developers’ guide comments

The new Sony Ericsson Macromediaâ„¢ Flash Liteâ„¢ 1.1 Developers’ Guidelines give an overview of how Macromedia Flash Lite is implemented in a range of Sony Ericsson mobile phones. This document outlines some of the issues faced when designing Flash Lite content for mobile phones and lists the Flash features supported by each phone in grid. …

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WriteFile for 2nd & 3rd editionDevelopment, Flash Lite, innovation, Mobile, product, S60

by Kuneri on 28/01/2007 with 1 comments

Leonardo announced availability of his Flash Lite WriteFile tool for S60 2nd and 3rd edition devices. Well done! WriteFile is a Symbian.c++ tool that gives to mobile flash developers the capability of saving text files on Symbian devices. New version is fully compatible with both S60 2nd and 3rd edition flash-enabled phones and works great …

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Foundation Flash for Mobile Devices excerpt: Application developmentAdobe, book, Design, Development, Flash Lite, Mobile, Tutorials

by Kuneri on 25/01/2007 with Comments Off on Foundation Flash for Mobile Devices excerpt: Application development comments

Here is a free chapter from the brand new Flash Lite book “Foundation Flash for Mobile Devices”. The following book excerpt is Chapter 5, “Application Development,” from Foundation Flash for Mobile Devices by Richard Leggett, Scott Janousek, and Weyert de Boer, published by friends of ED. It is just the book you need to learn …

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Creating Screen Savers for S60Flash Lite, Nokia, S60, smartphone, Tutorials, video

by Jukka on 24/01/2007 with 5 comments

A new screencast from Nokia: Creating Screen Savers for S60 3rd Edition Feature Pack 1 Devices This video provides artists and graphic designers with an overview of creating animated screen savers for S60 3rd Edition Feature Pack 1 devices. The video illustrates the creation of a simple animated “bouncing ball” screen saver using animated GIF, …

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Neo1973innovation, Mobile, News, open source, product

by Kuneri on 19/01/2007 with Comments Off on Neo1973 comments

Late November, we posted a new completely integrated open source mobile platform; OpenMoko and Neo1973. Today we received a comment about the latest specs of Neo1973 via their message board. It was impressive, now with Bluetooth support, it looks even better! I personally am up for freedom on my device. Although I support out-of-the-box configurations …

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Overcoming small screen challenge in mobile gamesarticle, content, Design, Development, Entertainment, Games, methodology, Mobile, Nokia, Tutorials

by Kuneri on 16/01/2007 with 1 comments

A new article from Nokia; Mobile Game Graphics – Overcoming the small screen challenge. This article presents some best practices and visual examples of graphic design for mobile games. It also focuses on overcoming some of the main usability and user experience limitations: the small screen size (with portrait and landscape modes) and the mobile …

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